I sent my data from my API call to my InfoController viewDidLoad. There, I was able to safely store it in a skillName constant, and also printed it, receiving all the information by console.
The problem comes when I try to assign this variable to my skillLabel.
override func viewDidLoad() {
super.viewDidLoad()
configureViewComponents()
fetchPokemons { (names) in
guard var skillName = names as? String else { return }
self.pokemon?.skillName = skillName
self.allNames = skillName
print(self.allNames)
}
}
There, when I print allNames, the console shows all the data I need. This is how the data looks like: Data Example
And the computed property where I wanna use this data looks is:
var pokemon: Pokemon? {
didSet {
guard let id = pokemon?.id else { return }
guard let data = pokemon?.image else { return }
navigationItem.title = pokemon?.name?.capitalized
infoLabel.text = pokemon?.description
infoView.pokemon = pokemon
if id == pokemon?.id {
imageView.image = UIImage(data: data)
infoView.configureLabel(label: infoView.skillLabel, title: "Skills", details: "\(allNames)")
}
}
}
PD: allNames is a String variable I have at InfoController class-level.
This is how my app looks when run: PokeApp
My goal is to get that details param to show the skillName data, but it returns nil, idk why. Any advice?
EDIT1: My func that fetches the Pokemon data from my service class is this one:
func fetchPokemons(handler: @escaping (String) -> Void) {
controller.service.fetchPokes { (poke) in
DispatchQueue.main.async {
self.pokemon? = poke
guard let skills = poke.abilities else { return }
for skill in skills {
guard let ability = skill.ability else { return }
guard var names = ability.name!.capitalized as? String else { return }
self.pokemon?.skillName = names
handler(names)
}
}
}
}
EDIT2: InfoView class looks like:
class InfoView: UIView {
// MARK: - Properties
var delegate: InfoViewDelegate?
// This whole block assigns the attributes that will be shown at the InfoView pop-up
// It makes the positioning of every element possible
var pokemon: Pokemon? {
didSet {
guard let pokemon = self.pokemon else { return }
guard let type = pokemon.type else { return }
guard let defense = pokemon.defense else { return }
guard let attack = pokemon.attack else { return }
guard let id = pokemon.id else { return }
guard let height = pokemon.height else { return }
guard let weight = pokemon.weight else { return }
guard let data = pokemon.image else { return }
if id == pokemon.id {
imageView.image = UIImage(data: data)
}
nameLabel.text = pokemon.name?.capitalized
configureLabel(label: typeLabel, title: "Type", details: type)
configureLabel(label: pokedexIdLabel, title: "Pokedex Id", details: "\(id)")
configureLabel(label: heightLabel, title: "Height", details: "\(height)")
configureLabel(label: defenseLabel, title: "Defense", details: "\(defense)")
configureLabel(label: weightLabel, title: "Weight", details: "\(weight)")
configureLabel(label: attackLabel, title: "Base Attack", details: "\(attack)")
}
}
let skillLabel: UILabel = {
let label = UILabel()
return label
}()
let imageView: UIImageView = {
let iv = UIImageView()
iv.contentMode = .scaleAspectFill
return iv
}()
. . .
}
infoView.configureLabel is this:
func configureLabel(label: UILabel, title: String, details: String) {
let attributedText = NSMutableAttributedString(attributedString: NSAttributedString(string: "\(title): ", attributes: [NSAttributedString.Key.font : UIFont.boldSystemFont(ofSize: 16), NSAttributedString.Key.foregroundColor: Colors.softRed!]))
attributedText.append(NSAttributedString(string: "\(details)", attributes: [NSAttributedString.Key.font : UIFont.systemFont(ofSize: 16), NSAttributedString.Key.foregroundColor: UIColor.gray]))
label.attributedText = attributedText
}
EDIT 3: Structures design
struct Pokemon: Codable {
var results: [Species]?
var abilities: [Ability]?
var id, attack, defense: Int?
var name, type: String?
...
}
struct Ability: Codable {
let ability: Species?
}
struct Species: Codable {
let name: String?
let url: String?
}