I am trying to mask a sprite by using shader graph.
Here is a picture of what I have so far:
my problem is that when I feed the mask texture into the shader it centers itself on the main texture, as you see in this image.
See the slightly transparent checkerboard to the right side of the character? I only want this operation to affect the parts where the checkerboard intercepts with the character.
For this I would need someway to displace and scale(?) the mask texture so that it detaches from the center of the main texture.
What nodes do I have to add to accomplish this, and where to connect them? Thanks.