How can I spawn an entity directly in camera view without nesting it as a child node?
I'm trying to spawn cubes in front of the user in certain situations that stay in their absolute position even as the camera moves to specific VR devices such as cardboard.
An usual nested example:
<a-camera position="0 1.6 0">
<a-box position="0 0.5 -1"></a-box> <!-- Unclickable button on cardboard -->
</a-camera>
A normal button example for the default camera view would be:
<a-box position="0 0.5 -1"></a-box> <!-- Clickable button on cardboard-->
<a-camera postion="0 1.6 0"></a-camera>
The code above is a simplified version and does not contain the button interactions as they aren't relevant to the question.