I'm trying to add a scale-up animation to the marker using UIView.animate() but it doesn't seem to work. Here's what I did...
class BubbleMarkerView: MarkerView {
@IBOutlet weak var gradeLabel: UILabel!
@IBOutlet weak var bubbleView: UIView!
override open func awakeFromNib() {
self.offset.x = -self.frame.size.width / 2.0
self.offset.y = -self.frame.size.height + 1.0
}
override func layoutIfNeeded() {
super.layoutIfNeeded()
bubbleView.transform = CGAffineTransform(scaleX: 0, y: 0)
UIView.animate(withDuration: 1, delay: 0, usingSpringWithDamping: 0.5, initialSpringVelocity: 0.5, options: [], animations: { [weak self] in
self?.bubbleView.transform = .identity
}, completion: nil)
}
override func refreshContent(entry: ChartDataEntry, highlight: Highlight) {
gradeLabel.text = "\(Int(entry.y))"
layoutIfNeeded()
}
}
also I'm loading this marker from a xib like this:
let marker = BubbleMarkerView.viewFromXib() as! BubbleMarkerView
marker.chartView = self
self.marker = marker
Also tried adding CABasicAnimation to bubbleView but no luck
Anyone else faced this issue? Please advice...