Within the PlayerCharacterBP, I want to spawn an Actor by the Server like this:
And get the return value (the spawned Actor) for the client. I was trying to do it in multiple ways, but the one that would make any kind of sense in my head would have been this:
However, the variable "SpawnedAbility" always returns NULL.
Am I doing something fatally wrong here or is it actually possible to spawn an Actor by the Server and get its reference for the owning client?
UE 4.22.3 | Listen Server