I have been searching stackoverflow for a solution to the issue of an interactive mpl figure when streaming data to it. I've gotten close with the below example, but when I plot this no matter what mods I make to the code I'm unable to interact with the figure window. What concept am I missing that would allow me to stream data to this window AND drag the window around? As you can see it opens up and plots, but if I grab the frame to move it to a different location it crashes and most of the time is stuck in place.
I'm using Python 2.7, Paycharm and Windows 10.
Here is a helpful example I'm working with. Example-from-documentation
Is the problem because I'm using plt.show()? My test code consists of 3 files, a datagen, data consumer (plotter) and a top level file (test bench) instantiating and starting the data generator and plotting module. I am just appending 62bytes of sine wave data to the end of an array and plotting it so it looks like it is scrolling by.
Test bench: NB_DataGen -> NB_Plotter (receives 62 bytes of data and plots).
MODULE1: DATA PLOTTING MODULE
# This is the no blitting data plot module built out as a threaded module.
#
#
# Notes:
# 1. Bug in frame rate code
# 2. Going to try to remove queue from plotter and just have a direct access call for
# direct writes to plot. Queue seems to be bogging down window and I can't drag it
# around.
#
try:
import Queue as queue
except:
import queue
import numpy as np
from matplotlib import pyplot as plt
import time
import threading
import matplotlib
print(matplotlib.__version__)
class BlitManager:
def __init__(self, canvas, animated_artists=()):
"""
Parameters
----------
canvas : FigureCanvasAgg
The canvas to work with, this only works for sub-classes of the Agg
canvas which have the `~FigureCanvasAgg.copy_from_bbox` and
`~FigureCanvasAgg.restore_region` methods.
animated_artists : Iterable[Artist]
List of the artists to manage
"""
self.canvas = canvas
self._bg = None
self._artists = []
for a in animated_artists:
self.add_artist(a)
# grab the background on every draw
self.cid = canvas.mpl_connect("draw_event", self.on_draw)
def on_draw(self, event):
"""Callback to register with 'draw_event'."""
cv = self.canvas
if event is not None:
if event.canvas != cv:
raise RuntimeError
self._bg = cv.copy_from_bbox(cv.figure.bbox)
self._draw_animated()
def add_artist(self, art):
"""
Add an artist to be managed.
Parameters
----------
art : Artist
The artist to be added. Will be set to 'animated' (just
to be safe). *art* must be in the figure associated with
the canvas this class is managing.
"""
if art.figure != self.canvas.figure:
raise RuntimeError
art.set_animated(True)
self._artists.append(art)
def _draw_animated(self):
"""Draw all of the animated artists."""
fig = self.canvas.figure
for a in self._artists:
fig.draw_artist(a)
def update(self):
"""Update the screen with animated artists."""
cv = self.canvas
fig = cv.figure
# paranoia in case we missed the draw event,
if self._bg is None:
self.on_draw(None)
else:
# restore the background
cv.restore_region(self._bg)
# draw all of the animated artists
self._draw_animated()
# update the GUI state
cv.blit(fig.bbox)
# let the GUI event loop process anything it has to do
cv.flush_events()
#
# Main Class
#
class NB_Plotter4(threading.Thread):
def __init__(self):
threading.Thread.__init__(self)
self.i = 0
# thread loop flag
self.thread_event = threading.Event()
self.thread_event.set() # set thread by default
# create plot objects
self.fig = plt.figure()
self.ax1 = self.fig.add_subplot(1,1,1)
self.ax1.grid()
self.line, = self.ax1.plot([], lw=3)
self.text = self.ax1.text(0.8, 0.5, "")
self.x_new = np.linspace(0.0, 200.0, num=1000)
self.y_total = np.empty(1000, dtype=float)
#set limits
self.ax1.set_xlim(self.x_new.min(), self.x_new.max())
self.ax1.set_ylim([-1.1, 1.1])
# start timer for frame counter
self.t_start = time.time()
#self.bm = BlitManager(self.fig.canvas, [self.line, self.text])
self.bm = BlitManager(self.fig.canvas, [self.line])
plt.show(block=False)
plt.pause(0.1)
#
# main thread loop
#
def Write(self, data):
# need to grab y-data here from queue
self.y_ndata = data
self.y_total = np.concatenate([self.y_total[62:], self.y_ndata])
self.i = self.i + 1
#
# Over-ride thread run method
#
def run(self):
while self.thread_event.is_set():
self.line.set_data(self.x_new, self.y_total)
tx = 'Mean Frame Rate:\n {fps:.5f}FPS'.format(fps=((self.i + 1) / (time.time() - self.t_start)))
self.text.set_text(tx)
self.bm.update()
MODULE2: DATA GENERATION MODULE
# This is the no blitting data gen module. This module is intended to produce data
# in 62 byte blocks resulting in sine wave data blocks. This is initally meant to
# spoof my DR500 USB payload size so I can' drive some real time plotting.
#
#
# Notes:
#
#
#
try:
import Queue as queue
except:
import queue
import numpy as np
import threading
import time
#
# Main Class
#
# For the 62 byte class the rounding in the x vector produces some small errors. This shouldn't
# be a big problem since the resolution is so high.
#
class NB_DataGen2(threading.Thread):
def __init__(self, Plotter):
threading.Thread.__init__(self)
self.y_data = np.empty(62, dtype=float)
self.x_data = np.linspace(0.0, np.pi/62.0, num=62)
self.offset_val = self.x_data[1]
self.Plotter_Handle = Plotter
self.inc_cnt = 0.0
self.first_it_flag = 0 # first iteration flag
# thread loop flag
self.thread_event = threading.Event()
self.thread_event.set() # set thread by default
#
# Produce 62 byte packet of sine wave data
# - produce next 62 byte chunk of sine wave data
def Get62ByteSine(self, debug=False):
# hit for iterations > 0
if(self.first_it_flag > 0):
# gen
self.x_data = self.x_data + (np.pi / 62.0) + self.offset_val
self.y_data = np.sin(self.x_data)
if(debug == True):
print(self.y_data)
return self.y_data
# hit for iterations < 1 -> (first iteration)
else:
# first iteration
self.x_data = self.x_data
self.y_data = np.sin(self.x_data)
if (debug == True):
print(self.y_data)
self.inc_cnt = self.inc_cnt + 1.0
# flip first run flag
self.first_it_flag = 1
return self.y_data
#
# Ignore / Not in use
#
# Used to check the error from the last value in one block (62 byte block)
# and the first value of the next block. the difference in the two should
# match the offset value roughly. Enable print funcitons in the above
# Get62ByteSine function for this to work.
#
def CheckError(self):
self.Get62ByteSine(True)
self.Get62ByteSine(True)
self.Get62ByteSine(True)
# print offset
print(self.offset_val)
#
# Kill thread
#
def KillThread(self):
self.thread_event.clear()
#
# main thread loop
#
def run(self):
while self.thread_event.is_set():
self.Plotter_Handle.Write(self.Get62ByteSine())
time.sleep(1)
MODULE3: TOP LEVEL TEST BENCH
# This is the no blitting test bench top module
#
#
# Notes:
#
#
#
from NB_DataGen2 import NB_DataGen2
from NB_Plotter4 import NB_Plotter4
#
# Testbench Class
#
class NB_TestBench(object):
def __init__(self):
# create data/plot objects (DUTs) - obj's under test
self.Plotter = NB_Plotter4()
self.DataGen = NB_DataGen2(self.Plotter)
def Start(self):
self.DataGen.start()
self.DataGen.isDaemon()
self.Plotter.start()
self.Plotter.isDaemon()
# Run test bench
NB = NB_TestBench()
NB.Start()
Long story short - I'm trying to run this code to plot incoming data and be able to drag the window around or just generally interact with it via the mouse. Does anyone see where I went wrong?