This is the behavior I want to achieve in Vue.js Here is the Js fiddle example i am trying to make: https://jsfiddle.net/richardcwc/ukqhf54k/
//Canvas
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
//Variables
var canvasx = $(canvas).offset().left;
var canvasy = $(canvas).offset().top;
var last_mousex = last_mousey = 0;
var mousex = mousey = 0;
var mousedown = false;
//Mousedown
$(canvas).on('mousedown', function(e) {
last_mousex = parseInt(e.clientX-canvasx);
last_mousey = parseInt(e.clientY-canvasy);
mousedown = true;
});
//Mouseup
$(canvas).on('mouseup', function(e) {
mousedown = false;
});
//Mousemove
$(canvas).on('mousemove', function(e) {
mousex = parseInt(e.clientX-canvasx);
mousey = parseInt(e.clientY-canvasy);
if(mousedown) {
ctx.clearRect(0,0,canvas.width,canvas.height); //clear canvas
ctx.beginPath();
var width = mousex-last_mousex;
var height = mousey-last_mousey;
ctx.rect(last_mousex,last_mousey,width,height);
ctx.strokeStyle = 'black';
ctx.lineWidth = 10;
ctx.stroke();
}
//Output
$('#output').html('current: '+mousex+', '+mousey+'<br/>last: '+last_mousex+', '+last_mousey+'<br/>mousedown: '+mousedown);
});
I am using a library called Konva.js. Right now I am able to free drawing in Vue.js with Konva.js. But When I try to draw the rectangle with mousemove. It does not work correctly. I am not sure what causes the issue. Thanks for any help! Here is my work on Code sandbox
This is the behavior I found out for my work. It only draws the rectangle after the mouse move event and then mouse click event.