I'm trying to make tic tac toe AI, which plays the game optimally by using minimax algorithm. I got it to work only to notice it does not make optimal moves and putting it against itself results always win for 'X' player (It should result in draw). Here is my code for algorithm:
def getBestMove(state, player):
'''
Minimax Algorithm
'''
winner_loser , done = check_current_state(state)
if done == "Done" and winner_loser == 'O': # If AI won
return 1
elif done == "Done" and winner_loser == 'X': # If Human won
return -1
elif done == "Draw": # Draw condition
return 0
moves = []
empty_cells = []
for i in range(3):
for j in range(3):
if state[i][j] is ' ':
empty_cells.append(i*3 + (j+1))
for empty_cell in empty_cells:
move = {}
move['index'] = empty_cell
new_state = copy_game_state(state)
play_move(new_state, player, empty_cell)
if player == 'O': # If AI
result = getBestMove(new_state, 'X') # make more depth tree for human
move['score'] = result
else:
result = getBestMove(new_state, 'O') # make more depth tree for AI
move['score'] = result
moves.append(move)
# Find best move
best_move = None
if player == 'O': # If AI player
best = -infinity
for move in moves:
if move['score'] > best:
best = move['score']
best_move = move['index']
else:
best = infinity
for move in moves:
if move['score'] < best:
best = move['score']
best_move = move['index']
return best_move
What can I do here to fix it?