I have objects that I want to rotate towards a collision point, but only on the Y-axis. Here's what I mean:
- The arrows show which direction the balls hit the pins. First
- The object rotates on it's Y-axis to face the collision point. Second
I suspect what I need is to convert the Vector3 of the collision point into rotational degrees, that can then be plugged into the object's Y axis. I have no idea how to do this, or if it's even possible. Can anyone help me?