I tried doing
local fakeRightArm = Instance.new("Part")
fakeRightArm.BottomSurface = Enum.SurfaceType.Smooth
fakeRightArm.CanCollide = false
fakeRightArm.Massless = true
fakeRightArm.Material = Enum.Material.Plastic
fakeRightArm.BrickColor = RightArm.BrickColor
fakeRightArm.Size = RightArm.Size
fakeRightArm.CFrame = RightArm.CFrame
fakeRightArm.Parent = character
fakeRightArm.Name = "fakeRightArm"
local weld = Instance.new("WeldConstraint")
weld.Part0 = RightArm
weld.Part1 = fakeRightArm
weld.Parent = character
weld.Name = "FakeArmWeld"
tweenService:Create(fakeRightArm, TweenInfo.new(0.3, Enum.EasingStyle.Quad), {Size = fakeRightArm.Size + Vector3.new(0, 50, 0), CFrame = fakeRightArm.CFrame * CFrame.new(0,0,-50)}):Play()
but that seems to not work. It's probably because of the weld.
I want it so it tweens the arm forward.
DevForum post (maybe more detailed): https://devforum.roblox.com/t/how-to-only-tween-in-one-direction/841408/42
Thank you!