I am Currently Working on Direct11 Graphics API, I am Wondering Why Index buffer has This Formula?
Start of Index Buffer = Index Buffer Base Address + Offset (bytes) + StartIndexLocation * ElementSize (bytes);
I am Wondering What Does This Mean . Someone please Help Me With This
Full Reference Docs -> https://learn.microsoft.com/en-us/windows/win32/direct3d11/overviews-direct3d-11-resources-buffers-intro