I don't know how to word the title correctly but I was wondering if there is any way for me to be able to clear a single space from the console instead of clearing the entire thing just to re-write it again? for example, say I was to draw out a 3 by 3 square with the numbers counting from 1-9 all the way down, is there a way for me to change the final 9 without clearing all the prior numbers. when I clear the entire console it creates a flicker effect which is very annoying. if you want to see an example of this in code here is the thing I plan to use it on:
program randomPath;
uses crt, sysutils;
type StrMultiArray = array of array of String;
var
finishedBoard : StrMultiArray;
size, i, j : integer;
regenerate : boolean;
function generateMap(size : integer) : StrMultiArray;
var
posx, posy, choice, counter : integer;
ongoing : boolean;
board : StrMultiArray;
begin
setLength(board, size, size);
for i := 0 to (size-1) do
begin
for j := 0 to (size-1) do
begin
board[i,j] := '#';
end;
end;
posx := (size div 2);
posy := (size div 2);
board[posx,posy] := ' ';
ongoing := true;
counter := 0;
while ongoing = true do
begin
choice := random(2);
if (choice = 0) then
begin
choice := random(2);
if (choice = 0) then
begin
if (posx > 0) then
begin
posx := posx - 1;
end;
end
else
begin
if (posx < size-1) then
begin
posx := posx + 1;
end;
end;
end
else
begin
choice := random(2);
if (choice = 0) then
begin
if (posy > 0) then
begin
posy := posy - 1;
end;
end
else
begin
if (posy < size-1) then
begin
posy := posy + 1;
end;
end;
end;
counter := counter + 1;
board[posx,posy] := ' ';
if counter = (size * 12) then
begin
ongoing := false;
end;
end;
generateMap := board;
end;
procedure printBoard(board : StrMultiArray; size : integer);
begin
textColor(Cyan);
write('+');
for i := 0 to (size-1) do
begin
write('-');
end;
writeLn('+');
for i := 0 to (size-1) do
begin
textColor(Cyan);
write('|');
textColor(White);
for j := 0 to (size-1) do
begin
if (board[i,j] = '#') then
begin
textBackground(White);
end;
if (board[i,j] = '@') then
begin
textBackground(Red);
end;
//write(board[i,j]);
write(' ');
textBackground(Black);
end;
textColor(Cyan);
writeLn('|');
end;
textColor(Cyan);
write('+');
for i := 0 to (size-1) do
begin
write('-');
end;
writeLn('+');
textColor(White);
end;
procedure movePlayer(board : StrMultiArray; size : integer);
var
ongoing : boolean;
posx, posy, prevx, prevy : integer;
input : char;
begin
ongoing := true;
posx := (size div 2);
posy := (size div 2);
while (ongoing = true) do
begin
board[posx,posy] := '@';
prevx := posx;
prevy := posy;
printBoard(board, size);
input := readKey();
clrScr();
case input of
'w' :
if (posx > 0) then
begin
if (board[posx-1,posy] = ' ') then
posx := posx - 1;
end;
'a' :
if (posy > 0) then
begin
if (board[posx,posy-1] = ' ') then
posy := posy - 1;
end;
's' :
if (posx < (size-1)) then
begin
if (board[posx+1,posy] = ' ') then
posx := posx + 1;
end;
'd' :
if (posy < (size-1)) then
begin
if (board[posx,posy+1] = ' ') then
posy := posy + 1;
end;
'x' :
begin
regenerate := false;
ongoing := false;
end;
else
ongoing := false;
end;
board[prevx,prevy] := ' ';
end;
end;
begin
size := 10;
regenerate := true;
randomize;
while (regenerate = true) do
begin
finishedBoard := generateMap(size);
movePlayer(finishedBoard, size);
end;
end.