This is a basic concept question. If I have a class that Derived that inherits from Base, and I instantiate a new Derived object, can I set it's Base object to a specific Base object of my choosing so that all calls base class methods are redirected to this particular base object?
something like this:
class Base
{
protected:
string name;
public:
Base(string n) { name = n}
void doSomething(){cout << name << "\n";}
};
class Derived : public Base
{
public:
Derived(string n) : Base(n) {}
int main()
{
Derived* d = new Derived("original base"); //create a derived
d->doSomething(); // prints "original base"
Base* rB = new Base("replacement base"); // create a new base object
((Base*) d) = rB; // replace the base object of d with a new one (pretend code)
d->doSomething(); // prints "replacement base"
return 0;
}
I'm sure I made all sorts of errors in that simple code, because my skill level is low, but just for the idea.
Is this possible in C++? We can slice the derived information off of an object, so can we separate and replace the components in a chain of inheritance?
Why would I want to do this?
Consider the mixin lilies: (again, forgive syntax errors)
template <class T> class MyMixin : public T
{
public:
MyMixin(T desiredBaseObject)
{
// do something to set the desired base
// object of this class to desiredBaseObject.
}
};
RandomClass1 dog(int i = 0);
RandomClass2 cat(double i = 0.0);
MyMixin< RandomClass1 > mixin1(dog);
MyMixin< RandomClass2 > mixin2(cat);
In this case, if we could set the base object of the mixin to any desired object, we could use constructors with any parameter list in our mixin without the mixin needing to know anything about it. Also, the mixin could be used like a decorator without the need for a common interface amongst decorators.
Thanks for the answers. Since we can slice off the derived part of an object, it seems like the base and derived information lives separately. Could someone comment on this? Could we access some internal table, like the vtables I hear so much about (I don't know anything about this type of stuff, so maybe this is not applicable), and accomplish this?
@Benoît
Could you explain why only 1 and 4 work, but 2 and 3 do not? class Base { protected: std::string name; public: Base(std::string n) { name = n; }
virtual void doSomething()
{
cout << name << "\n";
}
};
class Derived : public Base
{
public:
int x;
Derived(std::string n) : Base(n)
{
x = 5;
}
void printX()
{
cout << "x = " << x << "\n";
x++;
}
};
Derived* d1 = new Derived("original 1");
d1->doSomething();
d1->printX();
Base* rb1 = new Base("new 1");
*static_cast<Base*>(d1) = *rb1;
d1->doSomething();
d1->printX();
cout << "\n\n";
Derived d2 = Derived("original 2");
d2.doSomething();
d2.printX();
Base b2 = Base("new 2");
static_cast<Base>(d2) = b2;
d2.doSomething();
d2.printX();
cout << "\n\n";
Derived d3("original 3");
d3.doSomething();
d3.printX();
Base b3("new 3");
static_cast<Base>(d3) = b3;
d3.doSomething();
d3.printX();
cout << "\n\n";
Derived d4("original 4");
d4.doSomething();
d4.printX();
Base b4("new 4");
*static_cast<Base*>(&d4) = *&b4;
d4.doSomething();
d4.printX();
cout << "\n\n";
this will print:
original 1 x = 5 new 1 x = 6
original 2 x = 5 original 2 x = 6
original 3 x = 5 original 3 x = 6
original 4 x = 5 new 4 x = 6
Why does this only work with when using a pointer?