I have a freelook camera, and added the extension of Cinemachine Collider. I've set all my structures in the scene into CameraCollider layer, chosen this layer in "Collide Against" option under the Obstacle Detection of the extension, and used the Pull Camera Forward strategy. (I've also set Near Clip Plane to 0.01 under Lens)
This doesn't work, and camera doesn't move forward when it hits a structure. I'm using Unity 2019.4 and Cinemachine 2.6.3.
Should I add colliders to my structures?
Please help! Thanks.