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I'm trying to display the delayed image from the camera:

material0.setTextureSlot(Shaders.DefaultMaterialTextures.DIFFUSE, cameraTexture0.signal.history(1)[0]);

but it's not working :( There is only white color on material0.

Can you please help me with that?

  • Is it working? I it works for me like that `cameraTexture0.signal.history(-5).frame(-1)`, but it doesn't make sense. I can't get values of shader anyway :/ – hypeofpipe Jan 30 '21 at 04:40

0 Answers0