How do I get detailed errors from a cg compile?
At the moment my code is something like:
prog = cgCreateProgramFromFile(
context,
CG_SOURCE,
filename,
proifile,
null,null);
std::cout << cgGetErrorString(cgGetError());
But all I get is "The compile returned an error."
Is there any way to get a more involved error message, like glGetShaderiv with GL_COMPILE_STATUS for opengl shaders?
Can't find anything in the reference but is seems like a fairly basic requirement.
I am running cgc on the shaders first with no code generation to check for errors but that doesn't catch everything.
Thanks.