I am trying to read FBX file of human and I need to get the joints out of it, I encountered several nodes marked as 'LimbNode' with names of different limbs, I'm pretty sure those are the joints, however I couldn't understand how to find the vertex match to that specific node, for example I have the following attribute in the file:
["Model", [49742448, "mixamorig:HeadTop_End::Model", "LimbNode"], "LSS", [
["Version", [232], "I", []],
["Properties70", [], "", [
["P", ["RotationActive", "bool", "", "", 1], "SSSSI", []],
["P", ["ScalingMax", "Vector3D", "Vector", "", 0.0, 0.0, 0.0], "SSSSDDD", []],
["P", ["DefaultAttributeIndex", "int", "Integer", "", 0], "SSSSI", []],
["P", ["Lcl Translation", "Lcl Translation", "", "A", 0.0, 2.353147506713867, 0.8237115740776062], "SSSSDDD", []]]],
["Shading", [true], "C", []],
["Culling", ["CullingOff"], "S", []]]]
(It's a FBX file downloaded from Mixamo) I see the number 49742448, and I think it's some internal id of the FBX file, however I can't find how to translate it to a point/vertex on the mesh. This number appears again only at the tree joint specification, and there's no translation to a point in the mesh.