In short, the question is: How do I reuse the state of an entire widget subtree?
This is what my code currently looks like:
...
BlocBuilder<AuthBloc, AuthState>(
builder: (context, state) {
if (state is Authenticating) {
return AppLoading();
} else if (state is NotAuthenticated) {
return AppOnboarding();
} else if (state is Authenticated) {
return AppMain();
} else {
return null;
}
}
),
...
Nothing fancy here, just a BlocBuilder rebuilding its child whenever the state of the underlying Bloc changes.
Now, take for instance the following state transitions: NotAuthenticated => Authenticating => NotAuthenticated
because there was something wrong with the inputed information. This would result in the AppOnboarding() widget being rebuild completely from scratch with all the information lost. How can I reuse the state from the old AppOnboarding() widget to make it look like the widget was never rebuild?
What I've already tried
I've already tried using a GlobalKey
for this which I would pass to the key property of my AppOnboarding widget. This is my code:
_AuthenticatingState extends State<Authenticating> {
GlobalKey<AppOnboardingState> _appOnboardingKey;
@override
initState() {
super.initState();
_appOnboardingKey = GlobalKey();
}
@override
Widget build(BuildContext context) {
return BlocBuilder<...>(
builder: (context, state) {
...
if (state is NotAuthenticated) {
return AppOnboarding(key: _appOnboardingKey);
}
...
}
),
}
}
I was a little surprised this didn't work. Do global keys not maintain the state of the entrie widget-subtree?