In Airplay SDK, When my code gets to the following, and if my image.png is larger than 360x360 px I get: "Heap 0 out of memory. Allocating 1766400 bytes but only 2198280 available (1318780 LFB). Increase icf setting [s3e] MemSize (current value is 3145728)."
current_image = Iw2DCreateImage( "image.png" );
I even tried with the sample that were provided, like (IwUtil - Image) But get the same error when it reach Upload() to memory.
s3eFile* pFile = s3eFileOpen("textures/bigTestTexture.png", "rb");
...
s_Texture->Upload();
Anyone know why this is happening? because it shouldn't even be a problem as 360x360 or even 512x512 are small images.