I find it very fast to run vispy for different programs but unfortunatly there is no tutorials.
How to create an animation of images using vispy?
I find it very fast to run vispy for different programs but unfortunatly there is no tutorials.
How to create an animation of images using vispy?
I can try to put some code together later if needed, but the general idea is to use the (currently private, I'm fixing that in the next release) vispy.gloo.util._screenshot
method (see here) to get the individual frames you need.
To create an animation you would need to do some sort of for loop (or similar like a timer), get the screenshot numpy array of the canvas, and then use a library like imageio
to write the frames to some output format.
Edit:
Here you go:
https://gist.github.com/93a70d94aec69db9dd74c99673f0a2bc
I took the rotating_cube.py
example from the vispy repository and added a really basic form of creating an animation based on a timer. This uses whatever backend you have installed and most backends need to be displayed. This could be done without visualization but would require a specific backend like EGL and might require a much longer answer if things don't work out.
Here's the diff of what I changed from the original rotating cube example:
diff --git a/examples/basics/gloo/rotate_cube.py b/examples/basics/gloo/rotate_cube.py
index e9c54f49..01306497 100644
--- a/examples/basics/gloo/rotate_cube.py
+++ b/examples/basics/gloo/rotate_cube.py
@@ -9,6 +9,8 @@ You should see a colored outlined spinning cube.
import numpy as np
from vispy import app, gloo
from vispy.util.transforms import perspective, translate, rotate
+from vispy.gloo.util import _screenshot
+import imageio
vert = """
// Uniforms
@@ -126,11 +128,24 @@ class Canvas(app.Canvas):
gloo.set_polygon_offset(1, 1)
self._timer = app.Timer('auto', connect=self.on_timer, start=True)
+ self._animation_timer = app.Timer(0.1, connect=self.on_animation, start=True)
+ self._animation_writer = imageio.get_writer("rotating_cube.mp4", fps=5)
+ self._animation_counter = 0
self.show()
+ def on_animation(self, event):
+ frame = _screenshot()
+ self._animation_writer.append_data(frame)
+ self._animation_counter += 1
+ if self._animation_counter >= 25:
+ self._animation_timer.stop()
+ self._animation_writer.close()
+ self.close()
+