I want to create a stacking Game. Where when you tap the screen for instance a block falls down and a new one appears where the other one originally was. Now when the User taps the screen again the same block falls down and if aligned correctly stacks on top of the first one so one and so one. Keep stacking until you miss.
I thought creating an array and pushing each new object to that array would be able to hitTest between each new one etc and have them stack on each other. I realized I don't quite understand how to go about doing this. New instances are created so I got that down. Here is my code so far:
private function engineLogic(e:Event):void
{
stackingHandler();
}
private function stackingHandler():void
{
for (var i:int = 0; i < aCatArray.length; i++)
{
var currentCat:mcCats = aCatArray[i];
//HIT TEST CATS
}
trace("NUMBER OF CATS: " + aCatArray.length);
}
private function onTap(e:MouseEvent):void
{
//Move Down
TweenLite.to(cats, 1.0, {y:(stage.stageHeight / 2) + 290, onComplete: addCats});
}
private function addCats():void
{
//Create Instance
cats = new mcCats();
//Add Objects
addChild(cats);
//Push to Array
aCatArray.push(cats);
}
I would appreciate any help from you guys. Maybe if you can push me in the right direction. Thank you in advance!