Say I want to create a library.swf
file that will contain most of the definitions for images, sprites and (most importantly) code for custom components, that will be used by other sub projects by only linking the library.swf
asset without actually importing anything in the resulting SWF file.
Here is the naive way I tried with Adobe Animate:
- Create
library
project. - Create scripts needed.
- Add scripts to project files without specifying main script of the main scene.
Expectedly, last step caused troubles because nowhere in the application I see a way to add scripts. The most promising is Library tab where I can add New Symbol...
, but I would think I don't need to create MoveClip for every script I want to add.
In the meanwhile I was trying to find a way I could use this library in other projects, which I believe must be done by importing assets, but the same problem again - I can't find a way to import/reference some SWF file from which I can import
packages.
Do I need some other IDE, say FlashDevelop, or is there a way inside Adobe Animate I totally missed?