I'm trying to optimize my code that converts grayscale images to float images which runs on Neon A64/v8.
The current implementation is quite fast using OpenCV's convertTo()
(that compiled for android), but this is still our bottleneck.
So I came up with the following code and would like to hear about possible improvements.
The image height and width are a factor of 16 if it can help.
I'm running for
loops on this:
static void u8_2_f(unsigned char* in, float* out)
{
//1 u8x8->u16x8
uint8x8_t u8x8src = vld1_u8(in);
uint16x8_t u16x8src = vmovl_u8(u8x8src);
//2 u16x8 -> u32x4high, u32x4low
uint32x4_t u32x4srch = vmovl_u16(vget_high_u16(u16x8src));
uint32x4_t u32x4srcl = vmovl_u16(vget_low_u16(u16x8src));
//3 u32x4high, u32x4low -> f32x4high, f32x4low
vst1q_f32(out, vcvtq_f32_u32(u32x4srch));
vst1q_f32(out+4, vcvtq_f32_u32(u32x4srcl));
}