I am writing a program for an exercise that simulates a projectile launch while tracking down every x and y position per second.
While the program technically works, and it does track down every x and y position, the text that tracks down the x and y position flickers for each step.
I understand the problem is that I am using the .clear()
function (which, as its name implies, clears the text generated by the turtle). However, I believe that the program only functions properly with it.
Here is my code:
"""Program to track specific location of turtle (for every step)"""
from turtle import *
from math import *
def cball_graphics():
leonardo = Turtle()
leonardo.color("dark blue")
leonardo.shape("turtle")
leonardo.speed(1)
return leonardo
def show_position():
pos = Turtle()
pos.color("white")
pos.goto(30, -50)
pos.color("red")
return pos
class cannon_ball:
def __init__(self, angle, vel, height, time):
self.x_pos = 0
self.y_pos = height
theta = pi * angle / 180
self.x_vel = vel * cos(theta)
self.y_vel = vel * sin(theta)
self.time = time
def update_time(self):
self.x_pos += self.time * self.x_vel
y_vel1 = self.y_vel - 9.8 * self.time
self.y_pos += self.time * (self.y_vel + y_vel1) / 2
self.y_vel = y_vel1
def get_x(self):
return self.x_pos
def get_y(self):
return self.y_pos
def variables():
angle = 55
vel = 10
height = 100
time = .01
return cannon_ball(angle, vel, height, time)
def main():
leonardo = cball_graphics()
"""pos is a variable that writes the position on the screen using x and y pos"""
pos = show_position()
pos.hideturtle()
projectile = variables()
while projectile.y_pos >= 0:
pos.write(f"{'%0.0f' % projectile.x_pos}, {'%0.0f' % projectile.y_pos}")
projectile.update_time()
leonardo.goto(projectile.x_pos, projectile.y_pos)
pos.clear()
main()