I'm debugging code in C# written by a 3rd party. The project is an old C++ project that was rewritten in C# by a contractor, and I have no access to the contractor. I authored the original C++ version.
The issue is when the C# code gets the size of a structure that represents data received over a UDP connection.
The struct is defined as:
[StructLayout(LayoutKind.Sequential,Pack=1)]
internal class PROXY_HDR {
public ushort pad;
public ushort label;
public char flags;
public ushort length;
public char[] ip = new char[4];
public ushort port;
}
The size of this struct is retrieved as:
int size = Marshal.Sizeof(typeof(PROXY_HDR));
and the value returned is 17 instead of the expected 13. With a 4-byte difference, I suspect the ip member, but only because it's expressed differently than the other members (with 'new'), but I have no other basis to decide.
I don't typically use this type of marshaling in my C# code that parses received packets without a problem, so I don't know how to modify this struct definition to make it 'line up' with the original version size-wise.
I could replace the Marshal line with
int size = 13;
but that's cheating, right?
Can I modify this layout somehow to get the size to come out right?