I am using 3D Studio Max 2011. I manage to export VRML by File / Export / …VRML
but all the texture information gets lost by this. How do you export a model as VRML including its texture?
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2 Answers
1
Are there no texCoord
or texCoordIndex
in the IndexedFaceSet
nodes ?
Several things you can try:
convert primitives like Box to Meshes
use only jpeg images
add an UVUnwrap to all meshes
make sure UV coordinates are in channel 1
use only Standard materials

wildpeaks
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0
save the textures in one folder then when export put the folder location in bitmap URL prefix

Ruben Veiga
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