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I am using 3D Studio Max 2011. I manage to export VRML by File / Export / …VRML but all the texture information gets lost by this. How do you export a model as VRML including its texture?

Bernd
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2 Answers2

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Are there no texCoord or texCoordIndex in the IndexedFaceSet nodes ?

Several things you can try:

  • convert primitives like Box to Meshes

  • use only jpeg images

  • add an UVUnwrap to all meshes

  • make sure UV coordinates are in channel 1

  • use only Standard materials

wildpeaks
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save the textures in one folder then when export put the folder location in bitmap URL prefix

Ruben Veiga
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