How would I initialize glad in a SFML 2.5.1 app? Is there a function or class member to do that? I am following learnopengl's tutorials (but this time with SFML, instead of GLFW)
Edit:
To clarify, I mean that with glad and GLFW, you use
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)
to load the function to load OpenGL. Is there a SFML 2.5.1 function for this, or will I have to write my own?