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I have an old Xcode project without UISceneDelegate methods. Is it possible to migrate an old Xcode project to a new one with UISceneDelegate methods BUT still maintaining compatibility with iOS 12?

If so, how? Because I see a lot of bugs in iOS 14 for which the only workaround is using UISceneDelegate methods.

Deepak Sharma
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1 Answers1

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EDIT 1:

Make sure you query for windowOrientation, after View Controller's view is rendered. Typically in viewDidLoad() and viewWillAppear(_:), view.window is nil, check this answer. Just check value for windowOrientation in viewDidAppear(_:).

If you have some issues to access this value even before try the following definition

private var windowOrientation: UIInterfaceOrientation {
    if #available(iOS 13.0, *) {
        return UIApplication.shared.windows.first?.windowScene?.interfaceOrientation ?? .unknown
    } else {
        // Fallback on earlier versions
        return UIApplication.shared.statusBarOrientation
    }
}

I am not sure if your app uses multiple windows or not but if there is only one(since you are not creating any window programatically), the following definition should work fine.

var hasTopNotch: Bool {
    return UIApplication.shared.windows.first?.safeAreaInsets.top ?? 0 > 20
}

Original Answer:

UISceneDelegate has been introduced in iOS 13.0 so no way to be compatible with iOS 12, you need to depend on UIApplicationDelegate totally. To support UISceneDelegate in for iOS 13.x, you need to add explicit availability checking to avoid compilation error.

Steps 1: Add Scene Manifest in Info.plist

Open Info.plist as Source Code and add the following

<key>UIApplicationSceneManifest</key>
<dict>
    <key>UIApplicationSupportsMultipleScenes</key>
    <false/>
    <key>UISceneConfigurations</key>
    <dict>
        <key>UIWindowSceneSessionRoleApplication</key>
        <array>
            <dict>
                <key>UISceneConfigurationName</key>
                <string>Default Configuration</string>
                <key>UISceneDelegateClassName</key>
                <string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
                <key>UISceneStoryboardFile</key>
                <string>Main</string>
            </dict>
        </array>
    </dict>
</dict>

Step 2: Create SceneDelegate.swift file with the following content

import UIKit
@available(iOS 13.0, *)
class SceneDelegate: UIResponder, UIWindowSceneDelegate {

    var window: UIWindow?


    func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
        // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
        // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
        // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
        guard let _ = (scene as? UIWindowScene) else { return }
    }

    func sceneDidDisconnect(_ scene: UIScene) {
        // Called as the scene is being released by the system.
        // This occurs shortly after the scene enters the background, or when its session is discarded.
        // Release any resources associated with this scene that can be re-created the next time the scene connects.
        // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
    }

    func sceneDidBecomeActive(_ scene: UIScene) {
        // Called when the scene has moved from an inactive state to an active state.
        // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
    }

    func sceneWillResignActive(_ scene: UIScene) {
        // Called when the scene will move from an active state to an inactive state.
        // This may occur due to temporary interruptions (ex. an incoming phone call).
    }

    func sceneWillEnterForeground(_ scene: UIScene) {
        // Called as the scene transitions from the background to the foreground.
        // Use this method to undo the changes made on entering the background.
    }

    func sceneDidEnterBackground(_ scene: UIScene) {
        // Called as the scene transitions from the foreground to the background.
        // Use this method to save data, release shared resources, and store enough scene-specific state information
        // to restore the scene back to its current state.
    }


}

Step 3: Update AppDelegate

  1. Add UISceneSession Lifecycle methods.
// MARK: UISceneSession Lifecycle
@available(iOS 13.0, *)
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
    // Called when a new scene session is being created.
    // Use this method to select a configuration to create the new scene with.
    return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
@available(iOS 13.0, *)
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
    // Called when the user discards a scene session.
    // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
    // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}

ii) Finally refer to Apple Documentation. You may refer to https://dev.to/kevinmaarek/add-a-scene-delegate-to-your-current-project-5on for additional clean up and setup tasks.

Sauvik Dolui
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  • Looking at the code, I believe this code should work on iOS 13 and above and most importantly not impact anything on devices running iOS12, correct? – Deepak Sharma Aug 15 '20 at 08:57
  • `impact anything on devices running iOS12, correct` Sorry to say that I do not have a device running iOS 12.x, since you are targeting that, I guess you have one. Please test it on real devices to make it production ready. – Sauvik Dolui Aug 15 '20 at 09:02
  • view.window?.windowScene? is coming out to be nil after adding the code. Anything I missed to add? – Deepak Sharma Aug 15 '20 at 09:18
  • Actually, view.window is nil in rootViewController after loading. – Deepak Sharma Aug 15 '20 at 09:22
  • Can you put a break point in `func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions)` and run `po window`? There should be some value in `iOS13.0` where as in AppDelegate's `didFinishLaunchingWithOptions` it will be `nil`. – Sauvik Dolui Aug 15 '20 at 09:27
  • It's not nil in the scene delegate function, but it's nil in UIApplicationDelegate as well as UIViewController's view.window. How to extract window in UIViewController? – Deepak Sharma Aug 15 '20 at 09:30
  • How and when does SceneDelegate window gets set? I need to determine interfaceOrientation in UIViewController. This code used to work in every UIViewController previously.... private var windowOrientation: UIInterfaceOrientation{ return view.window?.windowScene?.interfaceOrientation ?? .unknown } – Deepak Sharma Aug 15 '20 at 09:37
  • I tested it on an old project with a single view controller, I can see I am getting value for it. Can you do the same for the very first view controller you are landed. Also please check that you are not allocating any `window` programatically. If so, please also try to set it using `UIApplication.shared.windows.first?.windowScene = ` . But not sure about this approach. – Sauvik Dolui Aug 15 '20 at 09:56
  • I don't allocate any custom window. Have old storyboard. Does anything need to be updated there as well? – Deepak Sharma Aug 15 '20 at 10:03
  • Can you put a break point in `override func viewDidAppear(_ animated: Bool)` and try to check `po view.window?.windowScene?.interfaceOrientation`? – Sauvik Dolui Aug 15 '20 at 10:41
  • Ok I see it is nil in viewDidLoad. That doesn't seem to be the origin of the problem though. My code relies on lot of custom layouts based on portrait/landscape modes and it is broken now. Not sure what could change by moving to UISceneDelegate – Deepak Sharma Aug 15 '20 at 11:50
  • I found the problem and notice a difference in behavior with/without UISceneDelegate. Although it may not be related to this question, I have updated the question. – Deepak Sharma Aug 15 '20 at 12:11