I have acheived this same requirement through below code. Please check.
We need to calculate number of rows and columns based on total items
Logic -
- Calculate columns by assuming equal width for each images in screen
- Screen width/width of each image cell
- Calculate rows by dividing total image array count with number of
columns.
- For example;
struct GalleryView: View {
//Sample array of images
let images: [String] = ["preview1","preview2","preview3","preview4","preview5""]
let columns = Int(UIScreen.main.bounds.width/120.0) //image width is 100 and taken extra 20 for padding
var body: some View {
ScrollView {
GalleryCellView(rows: getRows(), columns: columns) { index in
if index < self.images.count {
Button(action: { }) {
ImageGridView(image: self.images[index])
}
}
}.listRowInsets(EdgeInsets())
}
}
func getRows() -> Int {
//calculate rows based on image count and total columns
let rows = Double(images.count)/Double(columns)
return floor(rows) == rows ? Int(rows) : Int(rows+1.0)
//if number of rows is a double values that means one more row is needed
}
}
//Load image button cell
struct ImageGridView: View {
let image: String
var body: some View {
Image(image)
.renderingMode(.original)
.frame(width:100, height:100)
.cornerRadius(10)
}
}
//Build cell view
struct GalleryCellView<Content: View>: View {
let rows: Int
let columns: Int
let content: (Int) -> Content
var body: some View {
VStack(alignment: .leading, spacing : 0) {
ForEach(0 ..< rows, id: \.self) { row in
HStack(spacing : 10) {
ForEach(0 ..< self.columns, id: \.self) { column in
self.content((row * self.columns) + column)
}
}.padding([.top, .bottom] , 5)
.padding([.leading,.trailing], 10)
}
}.padding(10)
}
init(rows: Int, columns: Int, @ViewBuilder content: @escaping (Int) -> Content) {
self.rows = rows
self.columns = columns
self.content = content
}
}
Tested in Xcode Version 11.3 , iPhone 11 Pro Max & iPad Pro (12.9 -
inch) simulators
Result in iPhone
Result in iPad