Debug -> Windows -> Memory for a Unity project?
Actually, in unity project,memory window cannot catch managed code automatically, you should use Watch Window to get the address of the variable and then input the address on Memory Window to get it.
Suggestion
First of all, please enable these options from this document.
1) set a breakpoint on the variable of Unity project and when the breakpoint be hit, you could open Watch Window, and use &
to get the address of variable like this:

2) Then copy the address in the Memory Window and you can see the memory content about it:

Besides, you could also try to use Unity Profiler just as Lotan recommended to watch the memory content.