I have an object on SCNScene and I want the user to zoom in/out on specific parts using double tap and I thought of two options:
- Make the camera itself move to that part, similar to that question,
scenekit - zoom in/out to selected node of scene
and It didn't zoom out when I took this approach or even zoom in accurately. - Add camera node in front of each part, so when the user tap on a part it should reposition the default camera of the scene to the configured camera I added, but I was thinking this would affect the performance due to the nodes I keep adding. Should I try this?
This is the code I tried to the first approach.
@objc
internal func handleTapGesture(_ gestureRecognizer: UIGestureRecognizer) {
let hitPoint = gestureRecognizer.location(in: sceneViewVehicle)
let hitResults = sceneViewVehicle.hitTest(hitPoint, options: nil)
if hitResults.count > 0 {
let result = hitResults.first!
let scale = CGFloat(result.node.simdScale.y)
switch gestureRecognizer.state {
case .changed: fallthrough
case .ended:
cameraNode.camera?.multiplyFOV(by: scale)
default: break
}
}
Adding the Gesture
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(handleTapGesture(_:)))
tapGesture.numberOfTapsRequired = 2
sceneViewVehicle.addGestureRecognizer(tapGesture)
Zooming for camera
extension SCNCamera {
public func setFOV(_ value: CGFloat) {
fieldOfView = value
}
public func multiplyFOV(by multiplier: CGFloat) {
fieldOfView *= multiplier
}
}