My app grabs photo images from a server and stores them in an array which will eventually be displayed in a UITableView Controller.
I am displaying 2 images in a single cell (768 by 768 pixels and 100 X 100 pixels).
At launch, the app will load 10 cells with images and the user can choose to load the next 10 photos using a "load more" button. Usually after 15-20 'load more' clicks, I will receive a memory warning level = 2 message and my app will just terminate.
Is this due to the fact that there are too many images displayed? How can I resolve this issue?