I need to create a fairly simply 3D space ship object which would really be comprised of about 3 dozen vectors (maybe a dozen planes). I have no need for surface rendering or lighting, simply plane-edge vectors. Once I have the 3D vector model of it, I need to put it into an initial position, then rotate on 2 axis' incrementally to create a set of 2D projections of the sequence from initial view to final view.
I really don't know where to start on this. I have skills from OpenSCAD to C# and Javascript. I have Photoshop, Illustrator... I have never coded in OpenGL or Unity but it certainly seems like Unity might be right up my alley but Im not sure how to create the 3D object to import into Unity... in the end I need 2D vectors of the projection sequence as I will render them myself. Hidden surface removal would be nice but I can also manually fix those in end by truncating/removing individual vectors.
Im literally working in 1983 and coding on a 6502 but I can do the projections on a PC luckily.
I also feel like Unity might be overkill?
Any directional tips for me? thank you!