I want to rotate the object in the window screen. I am using Qt/QML/Qt3D.
I write some code here to add a button in the object window display screen. With the help of this button I could rotate the object in the display screen about (90 and 180) degrees.
QML source code:
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
import QtQuick.Scene3D 2.0
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
ApplicationWindow
{
visible: true
width: 640
height: 480
title: qsTr("3D Viewer")
header: ToolBar
{
ToolButton
{
text: "Open 3D Model"
onPressed:
{
fileDialog.open()
}
}
}
FileDialog
{
id: fileDialog
onAccepted:
{
sceneLoader.source = fileDialog.fileUrl
}
}
Scene3D
{
anchors.fill: parent
aspects: ["input", "logic"]
cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
Entity
{
id: sceneRoot
Camera
{
id: camera
projectionType: CameraLens.PerspectiveProjection
fieldOfView: 30
aspectRatio: 16/9
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 10.0, 0.0, 0.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
OrbitCameraController
{
camera: camera
}
components: [
RenderSettings
{
activeFrameGraph: ForwardRenderer
{
clearColor: Qt.rgba(0, 0.5, 1, 1)
camera: camera
}
},
InputSettings
{
}
]
Entity
{
id: monkeyEntity
components: [
SceneLoader
{
id: sceneLoader
}
]
}
}
}
}
So, the main question is: what (assume Transform
component?) and where should be added code to this source file to change angle of loaded model?