My question is how can I retrieve and store the eye-tracking/eye gaze data (such as the coordinate position of where the user is looking at different timestamps or the heatmap) with HoloLens 2 and MRTK in Unity?
I have seen some C# codes for getting the direction and origin of the gaze but I have no idea where to put them or where/how to add them (and to what).
Is it possible to retrieve and store such data without doing coding and directly from within the Unity and MRTK? If no, then how can I do that with coding? and where to find the retrieved data?
Appreciate your help.