So here is the code, right now i only spawn each frame x Prefabs (Its a simple Game im new to unity so the player is a ball and dodges stuff etc. So i have an amount of prefabs (Floors) that is spawning in front of the palyer)
public static int numSpawned = 0;
//Creates an Array to store PreFabs into it
public static GameObject[] thePath;
//Sets the x value of the spawning postion to 100
public int SpawningDistance = 100;
public int numToSpawn = 6;
//Calls the PreFabs Folder
private void Start()
{
thePath = Resources.LoadAll<GameObject>("PreFabs");
}
//Sets the Spawn Position and ++ the numSpawned
void SpawnRandomObject()
{
int withItem = Random.Range(0,6);
GameObject myObj = Instantiate(thePath[withItem]) as GameObject;
numSpawned++;
myObj.transform.position = transform.position + new Vector3(0, 0, 0);
}
//Til now it Spawns every Frame so thats what you have to fix
void Update()
{ //compares the Values
if (numToSpawn > numSpawned)
{
//where your object spawns from
transform.position = new Vector3(SpawningDistance, 0, 0);
SpawnRandomObject();
SpawningDistance = SpawningDistance + 100;
}
}
Til now its the problem that i dont know how to controlle the spawning amount and speed so i need help for that. All Prefabs are beeing stored in an array and then spawned randomly out of it.