I have been writing a lot of C code recently, and I've been running into a problem similar to the one I ran into with Go where I have a lot of code that looks like this:
if (foo() != 0) {
return -1;
}
bar();
which is similar to the constant if err != nil
checks I see in Golang. I think I've come up with an interesting pattern for dealing with these error-prone sequences. I was inspired by functional languages that have andThen
sequences for chaining together computations which may or may not succeed. I tried implementing a naive callback setup, but I realized this is practically impossible in C without lambdas, and it would be callback hell even with them. Then I thought about using jump, and I realized there might be a good way to do it. The interesting part is below. Without using this pattern, there would be a lot of if (Buffer_strcpy(...) != 0)
checks or a mess of callback hell.
switch (setjmp(reference)) {
case -1:
// error branch
buffer->offset = offset;
Continuation_error(continuation, NULL);
case 0:
// action 0
Buffer_strcpy(buffer, "(", andThenContinuation);
case 1:
// action 1 (only called if action 0 succeeds)
Node_toString(binaryNode->left, buffer, andThenContinuation);
case 2:
Buffer_strcpy(buffer, " ", andThenContinuation);
case 3:
Node_toString(binaryNode->right, buffer, andThenContinuation);
case 4:
Buffer_strcpy(buffer, ")", andThenContinuation);
case 5:
Continuation_success(continuation, buffer->data + offset);
}
And here is a self-contained program which runs it:
#include <string.h>
#include <stdio.h>
#include <setjmp.h>
/*
* A continuation is similar to a Promise in JavaScript.
* - success(result)
* - error(result)
*/
struct Continuation;
/*
* The ContinuationVTable is essentially the interface.
*/
typedef struct {
void (*success)(struct Continuation *, void *);
void (*error)(struct Continuation *, void *);
} ContinuationVTable;
/*
* And the Continuation is the abstract class.
*/
typedef struct Continuation {
const ContinuationVTable *vptr;
} Continuation;
void Continuation_success(Continuation *continuation, void *result) {
continuation->vptr->success(continuation, result);
}
void Continuation_error(Continuation *continuation, void *result) {
continuation->vptr->error(continuation, result);
}
/*
* This is the "Promise" implementation we're interested in right now because it makes it easy to
* chain together conditional computations (those that should only proceed when upstream
* computations succeed).
*/
typedef struct {
// Superclass (this way the vptr will be in the expected spot when we cast this class)
Continuation super;
// Stores a reference to the big struct which contains environment context (basically a bunch
// of registers). This context is pretty similar to the context that you'd need to preserve
// during a function call.
jmp_buf *context;
// Allow computations to return a result.
void **result;
// The sequence index in the chain of computations.
int index;
} AndThenContinuation;
void AndThenContinuation_success(Continuation *continuation, void *result) {
AndThenContinuation *andThenContinuation = (AndThenContinuation *) continuation;
if (andThenContinuation->result != NULL) {
*andThenContinuation->result = result;
}
++andThenContinuation->index;
longjmp(*andThenContinuation->context, andThenContinuation->index);
}
void AndThenContinuation_error(Continuation *continuation, void *result) {
AndThenContinuation *andThenContinuation = (AndThenContinuation *) continuation;
if (andThenContinuation->result != NULL) {
*andThenContinuation->result = result;
}
longjmp(*andThenContinuation->context, -1);
}
const ContinuationVTable andThenContinuationVTable = (ContinuationVTable) {
.success = AndThenContinuation_success,
.error = AndThenContinuation_error,
};
void AndThenContinuation_init(AndThenContinuation *continuation, jmp_buf *context, void **result) {
continuation->super.vptr = &andThenContinuationVTable;
continuation->index = 0;
continuation->context = context;
continuation->result = result;
}
This part is an example of its use:
/*
* I defined a buffer class here which has methods to write to the buffer, which might fail if the
* buffer is out of bounds.
*/
typedef struct {
char *data;
size_t offset;
size_t capacity;
} Buffer;
void Buffer_strcpy(Buffer *buffer, const void *src, Continuation *continuation) {
size_t size = strlen(src) + 1;
if (buffer->offset + size > buffer->capacity) {
Continuation_error(continuation, NULL);
return;
}
memcpy(buffer->data + buffer->offset, src, size);
buffer->offset += size - 1; // don't count null character
Continuation_success(continuation, NULL);
}
/*
* A Node is just something with a toString method.
*/
struct NodeVTable;
typedef struct {
struct NodeVTable *vptr;
} Node;
typedef struct NodeVTable {
void (*toString)(Node *, Buffer *, Continuation *);
} NodeVTable;
void Node_toString(Node *node, Buffer *buffer, Continuation *continuation) {
node->vptr->toString(node, buffer, continuation);
}
/*
* A leaf node is just a node which copies its name to the buffer when toString is called.
*/
typedef struct {
Node super;
char *name;
} LeafNode;
void LeafNode_toString(Node *node, Buffer *buffer, Continuation *continuation) {
LeafNode *leafNode = (LeafNode *) node;
Buffer_strcpy(buffer, leafNode->name, continuation);
}
NodeVTable leafNodeVTable = (NodeVTable) {
.toString = LeafNode_toString,
};
void LeafNode_init(LeafNode *node, char *name) {
node->super.vptr = &leafNodeVTable;
node->name = name;
}
/*
* A binary node is a node whose toString method should simply return
* `(${toString(left)} ${toString(right)})`. However, we use the continuation construct because
* those toString calls may fail if the buffer has insufficient capacity.
*/
typedef struct {
Node super;
Node *left;
Node *right;
} BinaryNode;
void BinaryNode_toString(Node *node, Buffer *buffer, Continuation *continuation) {
BinaryNode *binaryNode = (BinaryNode *) node;
jmp_buf reference;
AndThenContinuation andThen;
AndThenContinuation_init(&andThen, &reference, NULL);
Continuation *andThenContinuation = (Continuation *) &andThen;
/*
* This is where the magic happens. The -1 branch is where errors are handled. The 0 branch is
* for the initial computation. Subsequent branches are for downstream computations.
*/
size_t offset = buffer->offset;
switch (setjmp(reference)) {
case -1:
// error branch
buffer->offset = offset;
Continuation_error(continuation, NULL);
case 0:
// action 0
Buffer_strcpy(buffer, "(", andThenContinuation);
case 1:
// action 1 (only called if action 0 succeeds)
Node_toString(binaryNode->left, buffer, andThenContinuation);
case 2:
Buffer_strcpy(buffer, " ", andThenContinuation);
case 3:
Node_toString(binaryNode->right, buffer, andThenContinuation);
case 4:
Buffer_strcpy(buffer, ")", andThenContinuation);
case 5:
Continuation_success(continuation, buffer->data + offset);
}
}
NodeVTable binaryNodeVTable = (NodeVTable) {
.toString = BinaryNode_toString,
};
void BinaryNode_init(BinaryNode *node, Node *left, Node *right) {
node->super.vptr = &binaryNodeVTable;
node->left = left;
node->right = right;
}
int main(int argc, char **argv) {
LeafNode a, b, c;
LeafNode_init(&a, "a");
LeafNode_init(&b, "b");
LeafNode_init(&c, "c");
BinaryNode root;
BinaryNode_init(&root, (Node *) &a, (Node *) &a);
BinaryNode right;
BinaryNode_init(&right, (Node *) &b, (Node *) &c);
root.right = (Node *) &right;
char data[1024];
Buffer buffer = (Buffer) {.data = data, .offset = 0};
buffer.capacity = sizeof(data);
jmp_buf reference;
AndThenContinuation continuation;
char *result;
AndThenContinuation_init(&continuation, &reference, (void **) &result);
switch (setjmp(reference)) {
case -1:
fprintf(stderr, "failure\n");
return 1;
case 0:
BinaryNode_toString((Node *) &root, &buffer, (Continuation *) &continuation);
case 1:
printf("success: %s\n", result);
}
return 0;
}
Really, I just want to know more about this style--what keywords should I be looking up? Is this style ever actually used?