I have been baking lightmaps in unity for a model and every time I bake light map weird noise appear in the baked object. I have tried generating UV's in unity and also created lightmap UV's and try to use it but still the issue remains.
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Are all the faces/normals facing outwards in your modal? – Remy Jul 21 '20 at 09:42
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yes all normals as well as faces are facing outward. – Peshal Nepal Jul 21 '20 at 09:56
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I have finally solve the issue . You just have to go to the material of the mesh and enable double sided illumination .

Peshal Nepal
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