I want to create a class in Xcode Swift see this code:
class Cards {
var roundNumber = 10
var monsters:[
(Id: Int, Name:String, Description: String, Attack_min: Int, Attack_max: Int, Health: Int, VP: Int, Gold:Int)] = [
(Id: 1, Name: "Ice dragon", Description: "Attack on Wizards +1", Attack_min: 2, Attack_max: 5, Health: 4, VP: 2, Gold: 4),
(Id: 2, Name: "Fire dragon", Description: "Attack on Wariors +2", Attack_min: 2, Attack_max: 5, Health: 4, VP: 2, Gold: 4),
(Id: 3, Name: "Acid witch", Description: "Attack of all heroes -1 \n(Only -1 on heroes)", Attack_min: 3, Attack_max: 6, Health: 5, VP: 4, Gold: 5),
(Id: 4, Name: "Killer rats", Description: "Health -1 when attacked by supporting cards ", Attack_min: 2, Attack_max: 6, Health: 3, VP: 1, Gold: 3)
]
var monsterDeck = [Any]()
func randomizer(lowestNumber: Int, highestNumber: Int) -> Int {
return Int.random(in: lowestNumber ... highestNumber)
}
func round() {
if self.roundNumber == 10 {
self.monsters.shuffle()
self.monsterDeck = self.monsters
} else {
self.monsterDeck.removeFirst()
}
self.roundNumber -= 1
}
}
var cards = Cards()
cards.round()
print("\(cards.monsterDeck[0].Name)\n")
print(cards.monsterDeck)
print(cards.roundNumber)
var monsters is a array that I going to update myself I want to shuffle the cards and store it in var monsterDeck
what I want is that every time I run the function round() I want a new monster card that is shuffled and the first array of monsterdeck should be removed.
But at the bottom you see print("\(cards.monsterDeck[0].Name)\n")
and for that I get an error:
error: MyPlayground.playground:34:31: error: value of type 'Any' has no member 'Name'
print("\(cards.monsterDeck[0].Name)\n")
So how can I fix this? Basicly I want the var monsterDeck to be a array that is a shuffled version of array monsters
I checked this article, but those answers assumed the array would be only string or int.
My example has string and int fields