I am quite new to javascript, and I have been following tutorials at https://konvajs.org/ to help me learn their library.
I am currently trying to make it so you can load and select local images to move, resize, and rotate them.
This is the code I have so far:
<head>
<!-- USE DEVELOPMENT VERSION -->
<script src="https://unpkg.com/konva@7.0.0/konva.min.js"></script>
<meta charset="utf-8" />
<title>Konva Select and Transform Demo</title>
<style>
body {
margin: 0;
padding: 0;
overflow: hidden;
}
</style>
</head>
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/konva/3.2.5/konva.min.js"></script>
<div>Render a local image without upload</div>
<div>
<input type="file" id="file_input">
</div>
<div id="container"></div>
<script>
var width = window.innerWidth;
var height = window.innerHeight;
var stage = new Konva.Stage({
container: 'container',
width: width,
height: height,
});
var layer = new Konva.Layer();
stage.add(layer);
//add images
// listen for the file input change event and load the image.
$("#file_input").change(function(e){
var URL = window.webkitURL || window.URL;
var url = URL.createObjectURL(e.target.files[0]);
var img = new Image();
img.src = url;
img.onload = function() {
var img_width = img.width;
var img_height = img.height;
// calculate dimensions to get max 300px
var max = 300;
var ratio = (img_width > img_height ? (img_width / max) : (img_height / max))
// now load the Konva image
var theImg = new Konva.Image({
image: img,
x: 50,
y: 30,
width: img_width/ratio,
height: img_height/ratio,
draggable: true,
rotation: 0
});
layer.add(theImg);
layer.draw();
}
});
var tr = new Konva.Transformer();
layer.add(tr);
// by default select all shapes
// at this point basic demo is finished!!
// we just have several transforming nodes
layer.draw();
// add a new feature, lets add ability to draw selection rectangle
var selectionRectangle = new Konva.Rect({
fill: 'rgba(0,0,255,0.5)',
});
layer.add(selectionRectangle);
var x1, y1, x2, y2;
stage.on('mousedown touchstart', (e) => {
// do nothing if we mousedown on eny shape
if (e.target !== stage) {
return;
}
x1 = stage.getPointerPosition().x;
y1 = stage.getPointerPosition().y;
x2 = stage.getPointerPosition().x;
y2 = stage.getPointerPosition().y;
selectionRectangle.visible(true);
selectionRectangle.width(0);
selectionRectangle.height(0);
layer.draw();
});
stage.on('mousemove touchmove', () => {
// no nothing if we didn't start selection
if (!selectionRectangle.visible()) {
return;
}
x2 = stage.getPointerPosition().x;
y2 = stage.getPointerPosition().y;
selectionRectangle.setAttrs({
x: Math.min(x1, x2),
y: Math.min(y1, y2),
width: Math.abs(x2 - x1),
height: Math.abs(y2 - y1),
});
layer.batchDraw();
});
stage.on('mouseup touchend', () => {
// no nothing if we didn't start selection
if (!selectionRectangle.visible()) {
return;
}
// update visibility in timeout, so we can check it in click event
setTimeout(() => {
selectionRectangle.visible(false);
layer.batchDraw();
});
var shapes = stage.find('.rect').toArray();
var box = selectionRectangle.getClientRect();
var selected = shapes.filter((shape) =>
Konva.Util.haveIntersection(box, shape.getClientRect())
);
tr.nodes(selected);
layer.batchDraw();
});
// clicks should select/deselect shapes
stage.on('click tap', function (e) {
// if we are selecting with rect, do nothing
if (selectionRectangle.visible()) {
return;
}
// if click on empty area - remove all selections
if (e.target === stage) {
tr.nodes([]);
layer.draw();
return;
}
// do nothing if clicked NOT on our rectangles
if (!e.target.hasName('rect')) {
return;
}
// do we pressed shift or ctrl?
const metaPressed = e.evt.shiftKey || e.evt.ctrlKey || e.evt.metaKey;
const isSelected = tr.nodes().indexOf(e.target) >= 0;
if (!metaPressed && !isSelected) {
// if no key pressed and the node is not selected
// select just one
tr.nodes([e.target]);
} else if (metaPressed && isSelected) {
// if we pressed keys and node was selected
// we need to remove it from selection:
const nodes = tr.nodes().slice(); // use slice to have new copy of array
// remove node from array
nodes.splice(nodes.indexOf(e.target), 1);
tr.nodes(nodes);
} else if (metaPressed && !isSelected) {
// add the node into selection
const nodes = tr.nodes().concat([e.target]);
tr.nodes(nodes);
}
layer.draw();
});
</script>
Demo: https://www.w3schools.com/code/tryit.asp?filename=GG5QCXFMLFXJ
I am unsure how to make the selecting work on images, rather than rectangles.
Thank you