I want to load a bitmap from disk. I am using the Bitmap class in System.Drawing, which makes it very simple.
However, when I deploy to macOS, I get an exception.
DllNotFoundException: /Users/bokken/build/ouput/Unity-Technologies/mono/external/buildscripts/add_to_build_results/monodistribution/lib/libgdiplus.dylib
Is there a simple way to load bitmaps that doesn't create this error, or alternately, how do I fix this error?