Ad dashboard shows 0 impressions even though the filters are being populated with placement names in the dashboard so events are getting to the server.
Using Unity SDK v.6.0.14 and building for iOS
sending Ad rewarded event as follows, "unknown" because I don't have ad network information:
GameAnalytics.NewAdEvent(GAAdAction.RewardReceived, GAAdType.RewardedVideo, "unknown", "adLocationName");