As we know, Scene Graph has special multithreaded v-sync aware render technology.
Also QtQuick has special C++ classes specified with QSG*
prefix names and are strongly recommended to be used only those classes inside QQuickItem
.
So is it ok to use regular (old?) C++ Animation Framework classes such as QPropertyAnimation
in QQuickItem
classes?
How I can animate some properties inside QQuickItem
using C++
without breaking Scene Graph performance/rules?
Thank you