I'm using Windows 10, Visual Studio 2019, Platform: x64 and have the following test script in a single-file Visual Studio Solution:
#include <iostream>
#include <intrin.h>
using namespace std;
int main() {
unsigned __int64 mask = 0x0fffffffffffffff; //1152921504606846975;
unsigned long index;
_BitScanReverse64(&index, mask);
if (index != 59) {
cout << "Fails!" << endl;
return EXIT_FAILURE;
}
else {
cout << "Success!" << endl;
return EXIT_SUCCESS;
}
}
In my property solution I've set the 'Enable Enhanced Instruction Set' to 'Advanced Vector Extenstions 2 (/arch:AVX2)'. When compiling with msvc (setting 'Platform Toolset' to 'Visual Studio 2019 (v142)') the code returns EXIT_SUCCESS, but when compiling with clang-cl (setting 'Platform Toolset' to 'LLVM (clang-cl)') I get EXIT_FAILURE. When debugging the clang-cl run, the value of index is 4, when it should be 59. This suggests to me that clang-cl is reading the bits in the opposite direction of MSVC.
This isn't the case when I set 'Enable Enhanced Instruction Set' to 'Not Set'. In this scenario, both MSVC and clang-cl return EXIT_SUCCESS.
All of the dlls are loaded and shown in the Debug Output window come from C:\Windows\System32###.dll in all cases.
Does anyone understand this behavior? I would appreciate any insight here.
EDIT: I failed to mention earlier: I compiled this with IntelCore i7-3930K CPU @3.20GHz.