I am using MRT (Multiple Render Targets, drawBuffers, etc) using WebGL 1.0 (extensions) and in WebGL 2.0.
What is the best way to readPixels() from a specific bound color attachment?
All I can think is to make another FBO with my desired Texture set as COLOR_ATTACHMENT0 to read from it.
Wondering if there's another approach or a best approach that I'm not seeing?