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I am making a game for android using Godot. I have a scene that is completly dark(no light sources and a dark worldenvironment), in the IDE and on windows export it's pitch black darkness(as it is supposed to be) but on android every model is lit up by a non existant lightsource from the top-left.

what it looks like on pc what it looks like on phone

what could be causing this problem?

  • When you made the project, did you select GLES 3.0 or 2..0? - 2.0 works better for mobile (performance wise), but lacks some of the shading features present in 3.0. Also, if you're using 3.0, I think Godot defaults to vertex lighting/shading when building for mobile. – Christopher Bennett Jun 19 '20 at 21:41

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I fixed it. I was using a .dae file for my model, within godot i removed the light source that came with it but for some reason on phone it was still there. So to fix it i removed it within blender before export.