I use SimpleITK to read a Dicom image in Unity. I create a list of Unity Texture2D to store Dicom slices. My question is how can we convert the pixel value from Dicom image to Unity Color?
List<Texture2D> _imageListTexture = new List<Texture2D>();
for (int k = 0; k < depth; k++)
{
Texture2D _myTex = new Texture2D(width, height, TextureFormat.ARGB32, true);
for (int j = 0; j < height; j++)
{
for (int i = 0; i < width; i++)
{
int idx = i + width * (j + height * k);
float pixel = liverVoxels[idx]; //We have the pixel value
Color32 _col = new Color32(); //Unity has rgba but we have only one value
//What to do here?
_myTex.SetPixel(i, j, _col);
}
}
_myTex.Apply();
_imageListTexture.Add(_myTex);
}