3D object place perfectly in ARSCNView but problem is that when object placed in AR and move camera right, left, top and bottom too fast then 3D object started hovering and dancing anywhere with the planeNode
how I can fix this issue, trying lots of way to find the solution still not get any result
func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) {
// Cast ARAnchor as ARPlaneAnchor
guard let planeAnchor = anchor as? ARPlaneAnchor else { return }
let planeGeometry = ARSCNPlaneGeometry(device: MTLCreateSystemDefaultDevice()!)!
planeGeometry.update(from: planeAnchor.geometry)
// Add material to geometry
let material = SCNMaterial()
material.diffuse.contents = UIColor.blue.withAlphaComponent(0.8)
planeGeometry.materials = [material]
// Create a SCNNode from geometry
let planeNode = SCNNode(geometry: planeGeometry)
self.privateNode = planeNode
self.anchors.append(planeNode)
DispatchQueue.main.async {
self.lbl_middle_heading.text = Constants.kSharedAppDelegate?.languageBundle.localizedString(forKey: "Please tap anywhere on screen.", value: "", table: nil)
self.showFeaturePoints(isShowDeugOptions: false)
}
// Add the newly created plane node as a child of the node created for the ARAnchor
node.addChildNode(planeNode)
}
func renderer(_ renderer: SCNSceneRenderer, didUpdate node: SCNNode, for anchor: ARAnchor) {
// Cast ARAnchor as ARPlaneAnchor, get the child node of the anchor, and cast that node's geometry as an ARSCNPlaneGeometry
guard
let planeAnchor = anchor as? ARPlaneAnchor,
let planeNode = node.childNodes.first,
let planeGeometry = planeNode.geometry as? ARSCNPlaneGeometry
else { return }
planeGeometry.update(from: planeAnchor.geometry)
}