I am trying to create a card game. I want to have a deck of cards where the back of the card is a fixed texture but the front is dynamic, i.e. it has some text fields on it as well as a picture. I have created a box sized 3x2x0.16 to represent my card. I can get the fixed texture to load but I cannot find any code examples on the web that show me how to load a fixed texture on one side of the box and a dynamic one on the other. Can anyone point me to some examples please. I'm using DirectXTK mainly, but can probably fathom it out from any DirectX code too.
DirectX11 is version of DirectX I am using.
Any recommendations on how to do this would also be welcome.
Thanks