I have a folder containing about 2500 PNG images, with no transparency. Every image is about 500 x 500 (some are 491 x 433, others 511 x 499 etc).
I want to programatically downsize every image to 10% of its original size, and to set the white background of every image as the transparent color.
To test the functionality of my application without resizing 2500 images every time, I used 15 images of billiard balls as a "test" folder.
Now my problem is with the following code, I get a resized and cropped PNG, whith a almost transparent background. The problem is that a white border on the left and top appears in every image viewer (Irfan View, Paint.Net and GIMP)
How can I avoid this border?
Here is the code I used for this:
void ResizeI(string[] Paths, string OutPut, Methods m, PointF Values, bool TwoCheck, bool Overwrite, float[] CropVals)
{
for (int i = 0; i < Paths.Length; i++)//Paths is the array of all images
{
string Path = Paths[i];//current image
Bitmap Oimg = (Bitmap)Bitmap.FromFile(Path);//original image
Bitmap img = new Bitmap((int)(Oimg.Width - CropVals[0] - CropVals[1]), (int)(Oimg.Height - CropVals[2] - CropVals[3]));//cropped image
Graphics ggg = Graphics.FromImage(img);
ggg.DrawImage(Oimg, new RectangleF(((float)-CropVals[0]), ((float)-CropVals[2]), Oimg.Width - CropVals[1], Oimg.Height - CropVals[3]));
ggg.Flush(System.Drawing.Drawing2D.FlushIntention.Flush);
ggg.Dispose();
PointF scalefactor = GetScaleFactor(img, Values, TwoCheck);//the scale factor equals 0.1 for 10%
Bitmap newimg = new Bitmap((int)(Math.Ceiling(((float)img.Width) * scalefactor.X)), (int)(Math.Ceiling(((float)img.Height) * scalefactor.Y)));
System.Drawing.Imaging.ImageFormat curform = img.RawFormat;
string OutPath = System.IO.Path.Combine(OutPut, System.IO.Path.GetFileName(Path));
OutPath = CheckPath(OutPath, Overwrite);//Delete if exsits
Graphics g = Graphics.FromImage(newimg);
g.InterpolationMode = GetModeFromMethod(m);//Bicubic interpolation
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
g.ScaleTransform(scalefactor.X, scalefactor.Y);
g.DrawImage(img, new Rectangle(0, 0, (int)Math.Ceiling(((float)newimg.Width) / scalefactor.X) + 1, (int)Math.Ceiling(((float)newimg.Height) / scalefactor.Y) + 1));
//g.Flush(System.Drawing.Drawing2D.FlushIntention.Flush);
newimg.MakeTransparent(Color.White);
newimg.Save(OutPath, curform);
g.Dispose();
img.Dispose();
}
}
And here is a example of the white border I mentioned. Download the image or drag it around and put a black background under it to see the border:
-- EDIT --
I managed to write this function instead of newimg.MakeTransparent(...)
:
void SetTransparent(ref Bitmap b)
{
for (int i = 0; i < b.Width; i++)
{
for (int ii = 0; ii < b.Height; ii++)
{
Color cc = b.GetPixel(i, ii);
int tog = cc.R + cc.G + cc.B;
float durch = 255f - (((float)tog) / 3f);
b.SetPixel(i, ii, Color.FromArgb((int)durch, cc.R, cc.G, cc.B));
}
}
}
the problem is that my billiard ball now look like this: